My values are objective because they are mine, because they obtain for me as agent and subject, in the unique colouring they give to objects I encounter in my subjective world.That was the answer I gave back in 1995-7. I still think that it is spot on correct. If I am essentially, at the deepest level, a doing, if reality is nothing but a doing — if that is all there is at the ultimate, 'ontological' (a self-contradiction, on my view) level — then values cease to be irrational 'forces' added on top to 'what is' (Humean 'desire', for example). They are my very essence. Without the things I value, I cease to be.
Pathways Program E. 'Reason, Values and Conduct' Unit 8, para. 145
What the would-be 'objectivist' (Platonist, e.g.) wants is to put something else, something that is not 'mine', over me. To dominate me, keep me in line, deny my right to be myself. My very right to be. 'Wheels in the head' (Stirner).
Hence: 'Kill the father' (Philosophizer Black Edition, Appendix 19th October 2016).
What more do you want than reality itself? An agent must have something to act upon. Hence the impossibility of solipsism. While classic idealism faces the challenge of explaining how there can be 'ideas' which are not 'mine', I have no such problem.
Or, rather, if we are looking at this historically, rather than at familiar caricatures of 'idealism', then the 'evil demon' of Descartes or Berkeley's 'God' require only a small adjustment, a small nudge — and then they become the very opposite of what they were originally conceived to be.
The world and I have a personal relationship. One on one. As intimate as you can get. There is no such thing as a 'thing'. Least of all a 'universe' of 'things'. (Ditto 'ideas'.)
'What you're describing sounds like a computer game — only without the keyboard, screen or computer.'
What is 'like'? If you've never played a computer game (like Doom or Marathon, we're not talking about abstract games such as Chess or Go) then you don't know, haven't experienced, how easily one slips into an alien universe. There were always books to feed the imagination, but this is something else, interaction, active engagement where you get to see and experience the results of your actions and decisions.
'But isn't that my point? In a computer game, nothing matters except surviving to finish the level, or killing as many aliens as possible. A game is a game. When you get bored, you can switch off and do something else.'
Well then, this is the one game that is totally, utterly serious. No switching off (apart from suicide). There's only one 'level' and you never get to complete the game. So you'd better focus and do the best you can. Take aim and shoot when you have the opportunity. Dodge the laser bolts, parry the blows. Run like hell, whether you are chasing or being chased. That's all there is.
Tell me something that isn't in the 'game' and I'll show you how it is just another feature of the game. (Being 'not in the game' only means, 'being part of a larger game.' On the first level of Doom3, between getting your orders and your pistol and ammo you have the chance to play 'Turkey Shoot' on an old amusement arcade machine.)
Play reluctantly, or play with gusto. It makes no difference.
No-one 'wins', everyone 'loses'.
— So where does faith come in? I am making moves for a purpose. No-one gave me the 'purpose' and there's no-one to tell me if my moves are right or wrong. It's up to me to find out in time. I believe that I will.
If that is not faith, then what is?